FAQ
Does the tool modify my game?
Section titled “Does the tool modify my game?”Not by itself. Custom levels are separate archives that are loaded when you use Play Custom Level. The game files can only be overwritten if you save over an original archive in the editor, which always asks for confirmation.
Do players need the tool to play my level?
Section titled “Do players need the tool to play my level?”Yes. Players launch custom levels and hubs through Play Custom Level in Crash NST Maker. They do not need to use the level editor itself.
Does it work on Game Pass?
Section titled “Does it work on Game Pass?”Yes, both the Steam and the Game Pass versions of the PC game are supported. If you have issues setting up the game path on the Xbox Game Pass version, see Troubleshooting
Does it run on macOS or Linux?
Section titled “Does it run on macOS or Linux?”The prebuilt executable is for Windows only. On Linux, you can use Wine.
Where are the original levels?
Section titled “Where are the original levels?”In the archives/ folder of the game installation, one .pak per level. Open them with Open Level Editor or Open Archive. Level archives are named after the game and level number, for instance L101_NSanityBeach.pak.
Can I use my own music?
Section titled “Can I use my own music?”Yes, import an .mp3 in the OnStartMusic component of the level music. The archive editor can also import audio into sound samples and streams.
Can I import my own 3D models or textures?
Section titled “Can I import my own 3D models or textures?”Models: no. The tool exports models to glTF but does not import them. Textures: yes, the texture preview of the archive editor has a Replace Image button.
Can I create levels for CTR:NF?
Section titled “Can I create levels for CTR:NF?”No. You can open, edit and save CTR:NF levels and copy their content into NST levels, but creating new CTR:NF levels is not supported. See CTR:NF support.
Should I share my level compressed or uncompressed?
Section titled “Should I share my level compressed or uncompressed?”Compressed. Levels are saved uncompressed by default because it is faster to test; File → Compress & Save produces a much smaller archive for sharing. See Play, save and publish.
What can I undo?
Section titled “What can I undo?”Selection, move, rotate and scale. Copy, paste, create, delete and component edits cannot be undone yet; see Undo and backups.
Can I open several levels at the same time?
Section titled “Can I open several levels at the same time?”Yes. Open another level from the Home icon or with Ctrl+O, and copy and paste between the editors. You can also run two instances of the application, for example while the Object Library initialises.
Where do I report a bug or ask for help?
Section titled “Where do I report a bug or ask for help?”On Discord, or in a GitHub issue. Include the editor version and the crash log if there is one. See Troubleshooting first.