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Static models

Static models represent most of the geometry of a level: floors, walls, decoration. They are listed under Static objects in the object tree, and can have baked-in collisions.

A static platform selected, with its three components in the properties panel

The vast majority of static models always have the same three components:

Component Property Effect
CModelComponent Model Changes the model of the object.
CStaticComponent Hidden Hides or shows the object.
CStaticCollisionComponent Collisions Enables or disables the object’s collisions. When the checkbox is greyed out, the object has no baked-in collisions.

See collision editing for more infos.

  • Static objects are the safest objects to copy between levels, and the most likely to work.
  • If a model doesn’t have collisions, you can add custom collisions using dynamic clips.