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Export to glTF

Since v1.42 you can export levels and models to .gltf, a standard format understood by Blender and most 3D software.

Models are exported with PBR materials including the diffuse, normal, metallic, roughness and emissive textures when they are available.

Open the level using the level editor, use File → Archive → Export level to .gltf and choose where to save the file. The whole level is exported.

Open the model file in the archive editor, then click Export to .gltf. From the level editor, the Open model file button of the Model dropdown takes you straight to the right file.