Skip to content

Undo and backups

The undo/redo feature was added in v1.39. It lets you undo selection and transform changes made while editing a level.

Action Control
Undo Ctrl+Z
Redo Ctrl+Shift+Z

Undo only covers selection and transform changes. For changes that cannot be undone, rely on backups

Can be undone Cannot be undone
Selecting objects ✅ Creating objects ❌
Moving objects ✅ Deleting objects ❌
Rotating objects ✅ Copy/pasting objects ❌
Scaling objects ✅ Editing components ❌

The Backup menu lets you create and restore backups of the current archive.

An archive can have up to two backups:

  • Manual backup, created and managed by you.
  • Automatic backup, created when you use Save and run

Manual backups let you keep a copy of your level that you can restore later.

  • Create backup creates a backup next to the original file as <level_name>.pak.backup. Unsaved changes are not included.
  • Restore replaces the current level with the backup and reloads the level.
  • Overwrite creates a new backup and replaces the existing manual backup.
  • Delete removes the manual backup.

An automatic backup is created when you use Save and run or press Ctrl+L.

  • The backup is created before the level is saved and launched.
  • Each level can only have one automatic backup. Creating a new one replaces the previous automatic backup for that level.
  • Automatic backups do not affect your manual backup.
  • You can clear the automatic backup folder if it starts taking up too much space.