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Archive manager

The left panel of the archive editor lists the files of the archive in their folders, with a search bar at the top. Files you modified are marked with an asterisk.

The archive tree with the context menu of a file: Discard changes, Rename, Duplicate, Extract, Delete

Right-click a file to open its context menu:

Entry Effect
Include in package file Whether the file should be loaded by the game and the level editor
Discard changes Reverts every change made to the file.
Rename Changes the file’s name.
Duplicate Creates a copy of the file.
Extract Uncompresses the file and saves it to disk.
Delete Removes the file from the archive. Del does the same for the selected file.

Right-click a folder to create new files and folders inside it, and right-click an empty archive to create its first file.

Action Shortcut
Save and overwrite the archive Ctrl+S
Save to a new file Ctrl+Shift+S
Open another archive Ctrl+O
  • File → Remove unused files removes the files that aren’t referenced by any object (reduce the archive size).
  • File → Compress and save compresses every file in the archive (reduce the archive size).
  • Archive → Extract all files extracts every file at once in folders respecting the file paths.
  • Archive → Update level name sets a level archive up for use in a custom hub.
  • Archive → Export level to .gltf exports the level’s models. See Export to glTF.
Folder Contents
maps/ The level files: entities, crates, cameras, collisions, lighting and more, edited in the IGZ editor
actors/, models/ 3D models, with a model preview
materialinstances/ Materials, with a material preview
textures/ Textures, with a texture preview
sound_samples/, sound_streams/, sounds/banks/ Audio, with an audio player