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Editor settings

The Editor settings panel, in the left column, holds the settings of the editor itself. They are shared by every level. The panel also displays the current frame rate and the size of the scene view.

The Editor settings panel with its render and control settings

Setting Effect
Max texture res. Maximum resolution at which textures are loaded. The default is 512. Lower values reduce memory usage. Restart the editor for the change to take effect.
Render distance How far the scene is drawn. Lower it to improve performance.
Camera FOV Field of view of the editor camera.
Spline thickness The line width when renderng spline paths.
Box thickness The line width when rendering gizmos boxes.
Debug mode Highlights a category of objects: Static Collisions, Prefabs, Game Objects or Compatibility. See Debug modes.
Setting Effect
Mouse sensitivity Rotation speed of the camera.
Movement speed Base speed of the camera.
Gradual speed increase The camera accelerates the longer you keep moving.
Show diamond gizmo Shows or hides the central gizmo when an object is selected.
Grid increment Step used by grid snapping when you hold Shift.

Reset settings restores every setting to its default value.